X-Wing Practice: V-Wing, Sith Infiltrator

Introduction

I’m aiming towards the Siege of Coruscant so collecting more ships that go into that scenario. V-Wing is a cool looking ship that looks like another proto-TIE, and its engine is even a TIE. Sith Infiltrator is briefly seen in Phantom Menace flown by Darth Maul.

Ship Thoughts

Nimbus-class V-Wing – It’s a decent ship. It has a good dial and three agility making it seem like an interceptor. It doesn’t have the double-reposition like an A-Wing though. It can drop bombs which gives it something interceptors don’t have. It strangely doesn’t have a side turnaround and has a red barrel roll.

Sith Infiltrator – Big ship so lots of shields and hull but one agility. Also doesn’t have a back or moving arc which I would’ve thought would cause problems but it actually wasn’t too bad in my practice. Probably because it has some decent turnarounds. It can potentially be built to buff droids with a Tactical Relay slot but I did a poor job of that.

Legacy 2.0

It’s been a bit since I did full lists using Legacy 2.0 rules. I also didn’t feel like busting out a bunch of extra cards and trying to track everything. Of course, even with less cards I still forgot a bunch of stuff and made mistakes, like putting Brilliant Evasion on Dooku in the Infiltrator which does almost nothing.

Republic List

  • “Contrail” (32)
    • Outmaneuver (6)
    • Delayed Fuses (1)
    • Alpha-3B “Besh” (1)
    • Proton Bombs (4)
    • Ship total: 44 Half Points: 22 Threshold: 2
  • Aayla Secura (48)
    • Ship total: 48 Half Points: 24 Threshold: 2
  • 104th Battalion Pilot (42)
    • Ship total: 42 Half Points: 21 Threshold: 5
  • Jedi Knight (35)
    • Ship total: 35 Half Points: 18 Threshold: 2
  • “Odd Ball” (29)
    • Ion Missiles (2)
    • Ship total: 31 Half Points: 16 Threshold: 3

View in Yet Another Squad Builder 2.0: http://xwing-legacy.com/?f=Galactic%20Republic&d=v8ZsZ200Z434X126WW236W337W69Y439XWWWY341XWWWWY277XWWWY316XW101W&sn=V-Wing%20Full&obs=

Separatist List

  • Count Dooku (60)
    • Brilliant Evasion (2)
    • DRK-1 Probe Droids (5)
    • K2-B4 (5)
    • Ship total: 72 Half Points: 36 Threshold: 5
  • Phlac-Arphocc Prototype (38)
    • Crack Shot (3)
    • Ship total: 41 Half Points: 21 Threshold: 2
  • Wat Tambor (41)
    • Elusive (2)
    • Ship total: 43 Half Points: 22 Threshold: 3
  • Separatist Drone (22)
    • Grappling Struts (0)
    • Ship total: 22 Half Points: 11 Threshold: 2
  • Separatist Drone (22)
    • Grappling Struts (0)
    • Ship total: 22 Half Points: 11 Threshold: 2

View in Yet Another Squad Builder 2.0: http://xwing-legacy.com/?f=Separatist%20Alliance&d=v8ZsZ200Z334X199WWWWW221WWWY423X116WWWWY306X119WWWY343XW208WY343XW208W&sn=Dooku&obs=

Game Overview

The action started quickly. The goal for the Republic was to have the slower ARC-170 and Torrent go slow while the faster ships sped around to flank the Seps. The Seps wanted to be aggressive and stay grouped. This led to shots and even a hit on Round 1. It was a close match throughout with neither side pulling away.

Wat got taken out on Round 2 due to being towards the middle and thus getting the Jedi and Contrail hitting him. Odd Ball also got taken out Round 2 due to taking a bunch of attacks including Dooku range 1 with a lock and Force.

Last post I was worried about getting bullseye with the Actis but having high initiative makes it possible for me. Aayla got a few bullseyes. I used Outmaneuver for the first time in a while since it’s far cheaper in 2.0 than 2.5. And maybe 2.5 got it right because it’s really powerful. Contrail got it in a few times and was a menace with it, even with only two attack dice.

Dooku in his big ship with three attack dice was a constant contributor but the big ship still had some issues. Getting around the obstacles in the middle was tough. Jedi Knight also spent a few turns ahead of him blocking him. So it was only fitting Dooku finished Knight off later.

After a few rounds of missing and fancy flying the ships converged again and started taking each other out. Knight went out, then Phlac. Couple turns later Aayla and the Drones were taken out. This left Contrail and 104th vs. Dooku.

Dooku had more HP left and outlasted 104th. Contrail probably should’ve been running circles around Dooku but I got over-aggressive and so Dooku got some shots in. Contrail also had some bad luck on shots. They both came down to 1 HP. Contrail ended up getting a range 2 Outmaneuver to finish Dooku.

Match Pictures

Setup
After Round 1
After Round 2 – Wat and Odd Ball out
After Round 3
After Round 4 – Dooku bumps begin
After Round 5
After Round 6
After Round 7 – Knight out
After Round 8 – Phlac out
After Round 9 – Aayla and top Drone out
After Round 10 – Last Drone out
After Round 12 – 104th out
After Round 14 – Both down to 1 HP
After Round 15 – Republic wins

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