Past Posts
***** SPOILERS THROUGHOUT POST *****
The Final Team
I did another round of synthesis grinding. It sounds weird but it really is part of the fun for me. I really liked the team I ended up with and I like having 8 monsters instead of 3 that I’ve been building all game. They were all pretty powerful but man they could burn through MP in a hurry.
The first of my final team to be synthesized. Pazuzu is a demon monkey that debuted as a boss in the final dungeon of DQ2. He’s been a single-target specialist for me with the fiery Kafrizzle and dark Kazammle. Then I synthesized him into a new Pazuzu with some more endgame spells.
With a name like that he has to be a healer. These large green slimes debuted in DQ4 along with the blue normal King Slimes and have appeared in every main DQ since. He has Health Professional to heal better and with less MP. Omniheal isn’t a full heal like in the past but still powerful, and necessary in the endgame.
They and their lesser cousins, Liege Lizards, debuted in the lost DQ, DQ10. But they appeared in DQ11 which is what I know them from. I always thought their design was cool and they were tough. This guy had some various breath weapons and debuffs.
The upgrade of my old friend, Orochi. King Hydra debuted in DQ3 along with Orochi and was the first boss in the final boss rush. Hydra here had a ton of HP and was difficult to bring down. He also had a lot of breath weapons and a strong physical attack.
A leopard swordsman. He was a major late-game boss of DQ9 who then was brought back for the final dungeon. Even though physicals aren’t as good in this game his attack was really high and he had great physical attack skills. And if those didn’t work he had Kaswooshle for powerful AoE wind damage and a surprisingly high amount of MP to cast it.
In DQ8 he was an ordinary dog that touched a cursed scepter and turned into a monster. He would be the third holder of the scepter the heroes pursued and was a late-game boss. Here he had a bunch of powerful attack spells, debuffs, and some breath weapons. Included was Kacrackle, the top ice spell, and Crackmeister (ice attacks do more damage and cost less MP). He was damn lethal with it.
Look at this guy! Looks like a badass slime knight warrior! He debuted in DQ9 in high level grottos (random dungeons that make up most of the postgame). He’s also been a fan favorite for players of this game: I see so many posts with him on a team. I guess he dominates the meta. He has Health Professional like King Cureslime but also Tactical Trooper. That sometimes gives him an extra turn and is usually reserved for Large-size monsters that take up two slots but he has it as a Small. My version also had powerful attacks like Gigagash (AoE lightning sword strike).
Here we go! This is part of the reason I love the DQM games: getting up to and including final bosses. Orgodemir here is the Demon Lord and final boss of DQ7. My version had powerful AoE spells and a single-target Kaspashle, a water spell. He had the most MP on the team and could actually bust out his attacks without running out quickly. He also has Disruptive Wave, a mainstay for final bosses, which removes buffs from foes, including Frenzy which had given me trouble on earlier bosses.
The Upper Echelons
I really enjoyed the Upper Echelons. It was a good kick right out of the gate when I went to Upper Indulgence thinking cake land would be a piece of cake. Then the pastries started using stuff like Blessed Breath on me doing huge damage and inflicting confusion. But they also give a lot more EXP so my team gained power to stand with them. There’s lots of cool monsters to scout too.
The DQ4 references return as most of the Upper Echelon areas have a boss from DQ4. Specifically, the four guardians that protect the barrier to the final dungeon of DQ4. Each Circle has its own plot spanning its Lower, Middle, and Upper Echelons and they get concluded in the Upper.
Special mention to Aamon who is a figure DQ fans love to hate. In DQ4 and this game he tried to orchestrate Rose’s murder to drive Psaro over the edge. In the DQ4 DS remake they added Aamon as a postgame bonus boss even though you already killed him once. Here you get to have Psaro and Rose personally confront Aamon. But not before going through his water-based keep. Something about water dungeons in video games man, they tend to have frustrating puzzles. I spent a ton of time trying to figure it out.
Upper Circle of Conquest
The Upper Circle of Conquest is the final area. It’s a 3D remake of the portion of Nadiria we see in DQ4. It also has the barrier towers and four new bosses for them. Then the final dungeon is the Conquerer’s Keep, the same final dungeon as DQ4. At the entrance you fight Dolph the Destroyer, the elder brother you’ve heard so much about. Straightforward fight.
The Keep is a dead ringer for DQ4’s final dungeon. At the end you finally confront Randolfo the Tyrant in a two-form final boss fight. His first form is straight-forward. Powerful attacks but nothing Omniheal can’t handle. Issue is he has a lot of HP and resistances to fire and dark, two of my best single-target elements. He was weak to ice in both forms so Evil Sir Leopold with his Kacrackle had a field day.
But he still took a bunch of punishment and my team tore through their MP. Good thing I do like a lot of RPG players do and hoard high-end items. I busted them out here. DQM games are unique in that the monster master is considered to use the item so one of your main party doesn’t use an action for the item; the item is like a bonus action.
The second form was tougher. Better attacks including his own Kazammle which did a ton of damage. Wave of Panic is a party wide debuff of all stats. One of his weaknesses was Agility so my healer always went before him. I didn’t want to risk the dreaded turn-based boss-double-turn-before-healer so I’d always use a Panacea to restore my healer when his Agility was debuffed. He’d also use Katox to poison the group. Not super threatening on its own but I was often too busy to heal it and that damage adds up over time.
As is tradition he’d use his own Disruptive Wave. I usually praise buffs, especially Oomph, but my team just ended up in a spot where buffs don’t do a lot for them. In most games Disruptive Wave really sucks to face but ironically here it was a waste of a turn for him.
Ultimately, having a team of 8 well-built monsters and a pack of items to restore MP and status was too much. I was never really in danger of losing.
Difficulty
DQM The Dark Prince gets a 9.30 on the difficulty spreadsheet. That’s compared to a mean of 24.49 and a median of 15.11. It’s 121st out of 192, 37th percentile. It’s next to games like Dragon Quest V, Metroid Prime Remastered, and Final Fantasy X. That seems right on the money to me. Like any game it has some tricky spots but most of the game was cruise control.
Conclusions
This was a great game. For reasons I can’t explain, the Joker games didn’t quite capture the magic of the first two Dragon Quest Monsters games for me. But this one did. I loved synthesizing the monsters and honestly could spend a bunch more time getting final bosses if I had more time. Building the team is the highlight of these games and it was a ton of fun. The plot didn’t grip me a ton but it was cool to see Psaro’s point of view on the events of DQ4.
***** PLOT SECTION *****
The Fall of Psaro
We see Psaro’s point of view of finding Estark. As in DQ4, Psaro is too late to get to Estark. The Hero and his party destroy Estark. Then Psaro is alerted that Rose is in trouble. Before he and the Hero can confront each other, Psaro leaves to help Rose.
He returns to Rosehill Tower to find Rose is fine and Toilen is back. Rose says Toilen arranged her kidnapping. Toilen says he was too late to prevent Rose’s kidnapping; this Rose is an imposter. Given how Toilen left and Psaro’s hatred of humans I figured he wouldn’t believe Toilen. Hoo boy, there sure was a scene after that.
Toilen leaves in anger. Psaro and Rose sit down to have dinner but it comes out that this Rose is, in fact, an imposter. Psaro rushes to find the real Rose. As in DQ4, he is too late. Psaro cuts down her tormenters but it’s too late for her and she dies in his arms, pleading for him to give up his quest for revenge.
He does not give up. Filled with wrath he uses the Secret of Evolution, turning himself into his final boss form from DQ4. It’s interesting to see this from Psaro’s perspective. He ramages through Nadiria, destroying many of the innocent monsters he helped in this game. Then he is put down by the Chosen. Psaro is killed.
A Second Chance
But that’s not the end of this story. Toilen has some Sands of Time from the beginning of the game. He uses it to turn back time to the pivotal choice. Knowing what will happen, Psaro now knows to believe Toilen. They defeat the imposter and rush to save Rose. This time, they succeed and Rose is saved. Toilen reconciles with Psaro and rejoins him. And Psaro is convinced to abandon the Secret of Evolution and his grudge against humanity. He still wants to go after his father, Randolfo, though.
From here on out the plot diverges from DQ4.
The Final Battle
Psaro makes his way to the Conqueror’s Keep to fight Randolfo. He is met at the entrance by his elder brother, Dolph, and a horde of monsters. Psaro is outnumbered but the Chosen show up to help! It’s a cool scene to see Psaro fighting alongside the Chosen. That said, the Hero tells Psaro in no uncertain terms that they’ll fight each other some day. I always imagined the Hero would be perpetually pissed at Psaro but it actually makes less sense in this version of the story since Psaro didn’t burn down his hometown.
Dolph talks a ton of shit to Psaro. After the gameplay fight, he uses a spell to banish Psaro’s monsters so they can fight one-on-one. But Psaro is still cursed and unable to harm Dolph. Dolph’s talking all big but he didn’t even put the curse on Psaro but it effectively wins the fight for him. Anyway, the Hero cuts Dolph down. Psaro enters the Keep.
Psaro finally confronts Randolfo the Tyrant. Randolfo congratulates Psaro on getting so far and offers for Psaro to join him. Psaro refuses. The fight, and Psaro comes out on top. Randolfo dies gracefully. He removes the curse from Psaro and says Psaro is the rightful ruler of Nadiria. His first act as ruler should be to finish Randolfo. But Psaro is no longer so bloodthirsty nor does he want the throne. As he dies Randolfo warns that if Psaro doesn’t take the throne some powerful monster will.
Epilogue
The Zenith Dragon congratulates Psaro and his party on their victory and flies them back to Rosehill. ZD asks Psaro if he will renounce his monster blood to live as a human but Psaro refuses. ZD understands that Psaro has learned how to be himself. With Rose and Toilen accompanying him Psaro intends to continue training his monsters and go on more adventures.